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$DBG. The fuel.

Play to earn, with rewards paid in $SOL. One fair-launch Solana token, built to pay the players. No presale. No insiders. The community owns the block.

The token

$DBG is the community token behind DEAD BLOCK's play-to-earn economy. Rewards are paid in $SOL, and holding $DBG is your ticket into the arena.

Ticker
$DBG
Chain
Solana
Launchpad
pump.fun
Launch type
Fair launch
Rewards paid in
$SOL, DAILY
Contract

Fair launch, full stop.

No presale. No private round. No team bag to dump on you. $DBG launches openly on pump.fun, where everyone gets the same shot at the same time.

The only edge here is being early and being good at the game. The project's job is to keep the reward pool funded and the block alive.

Play While You Wait →

The Growth Flywheel

One loop, built to compound.

Every part of DEAD BLOCK feeds the next. Players create demand, demand funds rewards, and rewards bring players. The loop is the product.

01

Players arrive

The game is free to try and the arena pays out every day. New survivors keep walking onto the block.

02

Players become holders

Entering Play2Earn takes $15 of $DBG and holder-exclusive maps take $50. Every new competitor is structural demand for the token.

03

Holders create volume

More holders and more daily competition mean more trading activity in the $DBG market.

04

Volume generates fees

Every trade pays fees, and 50% of them route straight into the daily reward pool.

05

The pool grows

A bigger pool means bigger daily payouts, and as volume scales, more paid ranks on the board.

06

Winners recruit

Daily SOL payouts are the loudest marketing there is. Winners talk, the block fills up, and the loop starts again.

Day One
Top 30

Paid daily from launch. The engine starts here.

As Volume Grows
Top 100

More fee volume, more paid ranks. Same engine, wider board.

At Scale
Top 1000

A paycheck for the whole block. The pool decides, not a calendar.

Payout expansion is a designed scaling property of the pool, tied to sustained fee volume, not fixed dates.

Creator Fees

70% straight back to rewards.

Live from day one: every creator fee is recycled into the game, and the reward pools take the lion's share.

50% · Rewards
20% · Backup
10%
10%
10%
  • 50% → Daily reward pool.  Straight into the pot the top 30 split every day.
  • 20% → Backup reward pool.  A dedicated reserve that keeps payouts funded and stable, so the pool never runs dry.
  • 10% → CEX listings / liquidity pool.  Fuel for listings and deeper liquidity.
  • 10% → Marketing.  Keeping the block loud.
  • 10% → Team & future development.  New maps, bosses, servers, anti-cheat and the people building it all.

Buy & Burn

Burn to own.

Supply only shrinks, and the burn itself becomes something you can own.

Buy and burn, burn to own

The 5% buy-and-burn allocation does more than shrink supply. Burned $DBG will unlock burn-to-own cosmetics: 1/1 and limited-run skins, camos and items (1/10s and rarer) that can never be reissued once claimed.

Their scarcity is permanent, enforced by the burn itself, and their value tracks the popularity of the game. The bigger the block gets, the rarer what you own becomes.

Holder Access

Hold the token, own the block.

Your $DBG balance is your key. Two tiers, no subscriptions, no middlemen.

$15

Enter Play2Earn

Hold $15 of $DBG to unlock the play-to-earn arena and compete for the daily SOL pool. The game stays free to try on itch.io, with no play-to-earn.

$50

Exclusive Maps

Hold $50 of $DBG for holder-exclusive maps: the densest, most fun killing fields in the game. Released post-launch.

Paid in SOL

Rewards land as SOL, not $DBG. Bank your winnings without ever touching your holder position.

Why This Compounds

The structural case.

No hype required. The mechanics make the argument.

Supply only shrinks

5% of every fee buys $DBG and burns it, and burn-to-own cosmetics remove more supply permanently. There is no mechanism that adds it back.

Supply gets locked

Another 5% of fees is locked away, out of circulation and out of reach, tightening the float as volume grows.

Liquidity deepens

10% of fees plus 10% of creator fees fund CEX listings and liquidity, so the market gets deeper as the game gets bigger.

Utility drives demand

The $15 and $50 holder tiers convert every new competitor into a holder. Token demand scales directly with the player count.

No forced sellers

Rewards are paid in SOL, not $DBG. Players who earn never have to sell the token to bank their winnings.

Rewards stay funded

70% of creator fees route to reward pools, including a dedicated 20% backup reserve that keeps payouts stable through market cycles.

Be early. Be dangerous.

Follow the launch on X, and learn the maps before the pool goes live.