$DBG. The fuel.
One Solana token with three jobs: it's your entry key to Play2Earn, the burn fuel for the item economy, and the engine that funds daily $SOL payouts. Launched fair on pump.fun — every token in circulation was bought on the open market.
Utility
What $DBG is used for.
Half of this is live right now. The other half is what your tokens unlock next.
Live today
- Play2Earn entry — hold $15 of $DBG. Unlocks all 7 maps and the daily paid leaderboard. Your balance is checked on-chain at sign-in: no deposits, no lockups, your tokens never leave your wallet.
- Daily SOL payouts. The top 30 on each day's Map of the Day board split a SOL pool funded by 50% of creator fees — paid automatically every day at 00:00 UTC.
- Tournament eligibility. Holder wallets qualify for roster events and bounties as they run.
Unlocking next
- The Armory — burn $DBG to own items. Skins, camos and collectables are bought by burning $DBG. Once owned, an item carries a SOL value in the ecosystem: keep it, or sell it to another player. Every purchase permanently shrinks supply.
- Holder tier — $50+ of $DBG. Long-form story-mode maps and premium features, priced like a real game — because it is one.
- Wider paid boards. As fee volume grows, the daily board expands from top 30 toward top 100 and on to thousands of paid players, with new prize categories for committed grinders.
The token
$DBG is the community token behind DEAD BLOCK's play-to-earn economy. Rewards are paid in $SOL, and holding $DBG is your ticket into the arena.
Launched fair. Run transparent.
$DBG launched openly on pump.fun with no presale and no private allocation — every token in circulation was bought on the open market at the same terms.
Everything the token does is verifiable: access is a public on-chain balance check, payouts land as on-chain SOL transfers, and burns are permanent by design. The full mechanics are documented in the whitepaper.
The Growth Flywheel
One loop, built to compound.
Every part of DEAD BLOCK feeds the next. Players create demand, demand funds rewards, and rewards bring players. The loop is the product.
Players arrive
The game is free to try and the arena pays out every day. New survivors keep walking onto the block.
Players become holders
Entering Play2Earn takes $15 of $DBG and holder-exclusive maps take $50. Every new competitor is structural demand for the token.
Holders create volume
More holders and more daily competition mean more trading activity in the $DBG market.
Volume generates fees
Every trade pays fees, and 50% of them route straight into the daily reward pool.
The pool grows
A bigger pool means bigger daily payouts, and as volume scales, more paid ranks on the board.
Winners recruit
Daily SOL payouts are the loudest marketing there is. Winners talk, the block fills up, and the loop starts again.
Paid daily from launch. The engine starts here.
More fee volume, more paid ranks — plus new prize categories for streaks, bounties and committed players.
A paycheck for the whole block. The pool decides, not a calendar.
Payout expansion is a designed scaling property of the pool, tied to sustained fee volume, not fixed dates.
Creator Fees
70% straight back to rewards.
Live from day one: every creator fee is recycled into the game, and the reward pools take the lion's share.
- 50% → Daily reward pool. Straight into the pot the top 30 split every day.
- 20% → Backup reward pool. A dedicated reserve that keeps payouts funded and stable, so the pool never runs dry.
- 10% → CEX listings / liquidity pool. Fuel for listings and deeper liquidity.
- 10% → Marketing. Keeping the block loud.
- 10% → Team & future development. New maps, bosses, servers, anti-cheat and the people building it all.
The Armory
Burn to own.
Supply only shrinks, and the burn itself becomes something you can own.
The Armory: burn $DBG in, SOL value out
The in-game store runs on one rule: items are bought by burning $DBG. Skins, camos and collectables — including 1/1s and limited runs that can never be reissued — enter the ecosystem only when someone destroys tokens to claim them.
Once owned, an item carries a SOL value: keep it, flex it, or sell it to another player as the block grows. The result is a one-way valve — $DBG supply only deflates, while value flowing back to players is always in SOL.
Holder Access
Hold the token, own the block.
Your $DBG balance is your key. Two tiers, no subscriptions, no middlemen.
Enter Play2Earn
Hold $15 of $DBG to unlock the play-to-earn arena and compete for the daily SOL pool. The game stays free to try on itch.io, with no play-to-earn.
Story Mode & Beyond
Hold $50+ of $DBG for the premium tier: long-form story-mode maps and holder-only features as they ship. Priced like buying a real game — hold it instead of spending it.
Paid in SOL
Rewards land as SOL, not $DBG. Bank your winnings without ever touching your holder position.
Why This Compounds
The structural case.
No hype required. The mechanics make the argument.
Supply only shrinks
Every Armory item is minted by burning $DBG, and burned supply can never be reissued. There is no mechanism that adds supply back.
Payouts stay reserve-backed
A dedicated 20% backup reserve sits behind the daily pool, so payouts stay funded and stable through market cycles.
Liquidity deepens
10% of creator fees fund CEX listings and deeper liquidity, so the market grows with the game.
Utility drives demand
The $15 and $50 holder tiers convert every new competitor into a holder. Token demand scales directly with the player count.
No forced sellers
Rewards are paid in SOL, not $DBG. Players who earn never have to sell the token to bank their winnings.
Rewards stay funded
70% of creator fees route to reward pools — the 50% daily pool plus the 20% backup reserve — before anything else gets a cut.
Be early. Be dangerous.
The pool pays every day at 00:00 UTC. Learn the maps, take a rank, get paid.

