The path ahead.
DEAD BLOCK is live and playable today. Here's how the block grows into a self-sustaining, player-owned survival economy.
The Block Opens
The game is out and free to try on itch.io. Six live maps, the full perk and weapon loop, mystery crates, wonder-weapons and boss fights. The complete survival experience, playable today.
Blood Money
The $DBG fair launch on pump.fun. Wallet connect, the live daily leaderboard, and the automated top-30 SOL payouts switch on, funded by 50% of every fee. Surviving starts paying, DAILY. See the rewards engine.
The Horde Grows
New killing fields (the Moon included), holder-exclusive maps for the $50 tier, fresh bosses and wonder-weapons, seasonal events, and the standing bounty board going fully live. The in-game item shop opens in this phase: weapons, gear and crates bought with SOL, with a share of that activity feeding back into the reward economy. More ways to play, more ways to earn.
Blood Sport
PVP multiplayer comes to the block. Survivor-vs-survivor arenas, wager matches with SOL on the line, ranked seasons and spectator mode. The horde was practice. Now the block hunts itself.
Into Your Pocket
Native iOS and Android builds plus a launch on the Solana Seeker / Saga dApp store, with mobile wallet connect baked in. Hold the line on the train, cash out from your phone, and get pinged the second the daily pool pays out.
Endgame
Co-op and clans, live tournaments with major prize pools, $DBG staking, tradable cosmetic NFTs, cross-platform leaderboards, major CEX listings with deep liquidity, and full community governance over how the reward pool evolves. The long game: a player-owned survival title where the people holding the line also steer the ship.
Roadmap reflects current intent and priorities, not fixed dates. Order and scope may shift as the game grows.
Get in before Phase 2.
The rewards go live for everyone, but the survivors who already know the maps will own the board.

